Metadata-Version: 2.1
Name: pygame
Version: 2.1.2
Summary: Python Game Development
Home-page: https://www.pygame.org
Author: A community project.
Author-email: pygame@pygame.org
License: LGPL
Project-URL: Documentation, https://pygame.org/docs
Project-URL: Bug Tracker, https://github.com/pygame/pygame/issues
Project-URL: Source, https://github.com/pygame/pygame
Project-URL: Twitter, https://twitter.com/pygame_org
Description: .. image:: https://raw.githubusercontent.com/pygame/pygame/main/docs/pygame_logo.svg
          :alt: pygame
          :target: https://www.pygame.org/
        
        
        |AppVeyorBuild| |PyPiVersion| |PyPiLicense|
        |Python3| |GithubCommits| |LGTMAlerts| |LGTMGradePython| |LGTMGradeC|
        
        pygame_ is a free and open-source cross-platform library
        for the development of multimedia applications like video games using Python.
        It uses the `Simple DirectMedia Layer library`_ and several other
        popular libraries to abstract the most common functions, making writing
        these programs a more intuitive task.
        
        `We need your help`_ to make pygame the best it can be!
        New contributors are welcome.
        
        
        Installation
        ------------
        
        ::
        
           pip install pygame
        
        
        Help
        ----
        
        If you are just getting started with pygame, you should be able to
        get started fairly quickly.  Pygame comes with many tutorials and
        introductions.  There is also full reference documentation for the
        entire library. Browse the documentation on the `docs page`_.
        
        The online documentation stays up to date with the development version
        of pygame on github.  This may be a bit newer than the version of pygame
        you are using. To upgrade to the latest full release, run 
        ``pip install pygame --upgrade`` in your terminal.
        
        Best of all, the examples directory has many playable small programs
        which can get you started playing with the code right away.
        
        
        Building From Source
        --------------------
        
        If you want to use features that are currently in development,
        or you want to contribute to pygame, you will need to build pygame
        locally from its source code, rather than pip installing it.
        
        Installing from source is fairly automated. The most work will
        involve compiling and installing all the pygame dependencies.  Once
        that is done, run the ``setup.py`` script which will attempt to
        auto-configure, build, and install pygame.
        
        Much more information about installing and compiling is available
        on the `Compilation wiki page`_.
        
        
        Credits
        -------
        
        Thanks to everyone who has helped contribute to this library.
        Special thanks are also in order.
        
        * Marcus Von Appen: many changes, and fixes, 1.7.1+ freebsd maintainer
        * Lenard Lindstrom: the 1.8+ windows maintainer, many changes, and fixes
        * Brian Fisher for svn auto builder, bug tracker and many contributions
        * Rene Dudfield: many changes, and fixes, 1.7+ release manager/maintainer
        * Phil Hassey for his work on the pygame.org website
        * DR0ID for his work on the sprite module
        * Richard Goedeken for his smoothscale function
        * Ulf Ekström for his pixel perfect collision detection code
        * Pete Shinners: original author
        * David Clark for filling the right-hand-man position
        * Ed Boraas and Francis Irving: Debian packages
        * Maxim Sobolev: FreeBSD packaging
        * Bob Ippolito: MacOS and OS X porting (much work!)
        * Jan Ekhol, Ray Kelm, and Peter Nicolai: putting up with early design ideas
        * Nat Pryce for starting our unit tests
        * Dan Richter for documentation work
        * TheCorruptor for his incredible logos and graphics
        * Nicholas Dudfield: many test improvements
        * Alex Folkner for pygame-ctypes
        
        Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
        Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
        Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herve Cauwelier,
        James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
        Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
        Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
        Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,
        Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
        Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
        Cambell Barton.
        
        And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
        Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck,
        Michael Benfield, David Lau
        
        There's many more folks out there who've submitted helpful ideas, kept
        this project going, and basically made our life easier.  Thanks!
        
        Many thank you's for people making documentation comments, and adding to the
        pygame.org wiki.
        
        Also many thanks for people creating games and putting them on the
        pygame.org website for others to learn from and enjoy.
        
        Lots of thanks to James Paige for hosting the pygame bugzilla.
        
        Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
        excellent hosting.
        
        Dependencies
        ------------
        
        Pygame is obviously strongly dependent on SDL and Python.  It also
        links to and embeds several other smaller libraries.  The font
        module relies on SDL_ttf, which is dependent on freetype.  The mixer
        (and mixer.music) modules depend on SDL_mixer.  The image module
        depends on SDL_image, which also can use libjpeg and libpng.  The
        transform module has an embedded version of SDL_rotozoom for its
        own rotozoom function.  The surfarray module requires the Python
        NumPy package for its multidimensional numeric arrays.
        Dependency versions:
        
        * CPython >= 3.6 or PyPy3
        * SDL >= 2.0.0
        * SDL_mixer >= 2.0.0
        * SDL_image >= 2.0.0
        * SDL_ttf >= 2.0.11
        * SDL_gfx (optional, vendored in)
        * NumPy >= 1.6.2 (optional)
        
        
        License
        -------
        
        This library is distributed under `GNU LGPL version 2.1`_, which can
        be found in the file ``docs/LGPL.txt``.  We reserve the right to place
        future versions of this library under a different license.
        
        This basically means you can use pygame in any project you want,
        but if you make any changes or additions to pygame itself, those
        must be released with a compatible license (preferably submitted
        back to the pygame project).  Closed source and commercial games are fine.
        
        The programs in the ``examples`` subdirectory are in the public domain.
        
        See docs/licenses for licenses of dependencies.
        
        
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           :target: https://pypi.python.org/pypi/pygame
        
        .. |PyPiLicense| image:: https://img.shields.io/pypi/l/pygame.svg?v=1
           :target: https://pypi.python.org/pypi/pygame
        
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        .. _pygame: https://www.pygame.org
        .. _Simple DirectMedia Layer library: https://www.libsdl.org
        .. _We need your help: https://www.pygame.org/contribute.html
        .. _Compilation wiki page: https://www.pygame.org/wiki/Compilation
        .. _docs page: https://www.pygame.org/docs/
        .. _GNU LGPL version 2.1: https://www.gnu.org/copyleft/lesser.html
        
Platform: UNKNOWN
Classifier: Development Status :: 6 - Mature
Classifier: License :: OSI Approved :: GNU Library or Lesser General Public License (LGPL)
Classifier: Programming Language :: Assembly
Classifier: Programming Language :: C
Classifier: Programming Language :: Cython
Classifier: Programming Language :: Objective C
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.6
Classifier: Programming Language :: Python :: 3.7
Classifier: Programming Language :: Python :: 3.8
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: Implementation :: CPython
Classifier: Programming Language :: Python :: Implementation :: PyPy
Classifier: Topic :: Games/Entertainment
Classifier: Topic :: Multimedia :: Sound/Audio
Classifier: Topic :: Multimedia :: Sound/Audio :: MIDI
Classifier: Topic :: Multimedia :: Sound/Audio :: Players
Classifier: Topic :: Multimedia :: Graphics
Classifier: Topic :: Multimedia :: Graphics :: Capture :: Digital Camera
Classifier: Topic :: Multimedia :: Graphics :: Capture :: Screen Capture
Classifier: Topic :: Multimedia :: Graphics :: Graphics Conversion
Classifier: Topic :: Multimedia :: Graphics :: Viewers
Classifier: Operating System :: Microsoft :: Windows
Classifier: Operating System :: POSIX
Classifier: Operating System :: Unix
Classifier: Operating System :: MacOS
Requires-Python: >=3.6
Description-Content-Type: text/x-rst
