/* Copyright (C) 2025 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"

#include "MessageHandler.h"

#include "ps/Game.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpTemplateManager.h"
#include "simulation2/system/Component.h"
#include "simulation2/system/Entity.h"
#include "tools/atlas/GameInterface/Messages.h"
#include "tools/atlas/GameInterface/Shareable.h"

#include <string>
#include <vector>

namespace AtlasMessage {

QUERYHANDLER(GetCivData)
{
	CmpPtr<ICmpTemplateManager> cmpTemplateManager(*g_Game->GetSimulation2(), SYSTEM_ENTITY);
	msg->data = cmpTemplateManager->GetCivData();
}

QUERYHANDLER(GetPlayerDefaults)
{
	msg->defaults = g_Game->GetSimulation2()->GetPlayerDefaults();
}

QUERYHANDLER(GetAIData)
{
	msg->data = g_Game->GetSimulation2()->GetAIData();
}

}
