/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/

#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h"

class TexListEditorListCtrl;
class wxCommandEvent;
class wxWindow;

//////////////////////////////////////////////////////////////////////////

class TexListEditor : public AtlasDialog
{
public:
TexListEditor(wxWindow* parent);
static AtlasDialog* Create(wxWindow* parent) { return new TexListEditor(parent); }

protected:
AtObj FreezeData();
void ThawData(AtObj& in);

AtObj ExportData();
void ImportData(AtObj& in);

private:
TexListEditorListCtrl* m_MainListBox;
};

//////////////////////////////////////////////////////////////////////////

class TexListEditorListCtrl : public DraggableListCtrl
{
friend class TexListEditor;

public:
TexListEditorListCtrl(wxWindow* parent);

void OnUpdate(wxCommandEvent& event);

void DoImport(AtObj& in);
AtObj DoExport();
};

